Understanding 3d Roguelike Development Diary 6

Exploring 3d Roguelike Development Diary 6 reveals several interesting facts. Not much progress this week because I've been down with a cold, as well as dealing with the beginning of a busy period at work ...

Key Takeaways about 3d Roguelike Development Diary 6

  • More monsters using the newer projection painting technique of texturing. I've been trying to improve my animation skills too.
  • Worked a little on a custom 2d filter. I was watching a trailer for the pillars of Eternity today and they had some nice filter effects on ...
  • Some experiments with planar reflections.
  • Radial menus are done. Now I can move on to adding actions and special abilities. My wife made the lovely coffee you can see ...
  • Getting to work on this again! :)

Detailed Analysis of 3d Roguelike Development Diary 6

Not much to show this week, most progress has been behind the scenes, getting ready for adding actions to the game. Hopefully ... Continuing to Some updates to the action system. Nearly combat ready. :)

An agent stress test, new actions, and talking about the shadow world.

Stay tuned for more updates related to 3d Roguelike Development Diary 6.

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