Introduction to 3d Roguelike Development Diary 11
Let's dive into the details surrounding 3d Roguelike Development Diary 11. Mostly coding basic gameplay this week.
3d Roguelike Development Diary 11 Comprehensive Overview
Some experiments with planar reflections. A little more work on the AI. Actually I never really got this far in my previous versions of this game. I had trouble figuring out how to ... An agent stress test, new actions, and talking about the shadow world.
Some work on the lighting and an early version of the tilesets. I hope you can start to see where it's going now.
Summary & Highlights for 3d Roguelike Development Diary 11
- Some updates, but it was a busy week and I couldn't add much.
- 3d Roguelike Development Diary 18
- Getting to work on this again! :)
- Worked a little on a custom 2d filter. I was watching a trailer for the pillars of Eternity today and they had some nice filter effects on ...
- Some updates to the action system. Nearly combat ready. :)
That wraps up our extensive overview of 3d Roguelike Development Diary 11.