Exploring 3d Roguelike Development Diary 2
Let's dive into the details surrounding 3d Roguelike Development Diary 2.
- From now most videos are going to be fairly short, just showing a couple of new features or assets. Today we can see props ...
- Not much progress this week because I've been down with a cold, as well as dealing with the beginning of a busy period at work ...
- Not much to show this week, most progress has been behind the scenes, getting ready for adding actions to the game. Hopefully ...
- Now with my voice!
- Some updates, but it was a busy week and I couldn't add much.
In-Depth Information on 3d Roguelike Development Diary 2
Worked a little on a custom 2d filter. I was watching a trailer for the pillars of Eternity today and they had some nice filter effects on ... Some work on doors to make them more dynamic, and some mucking about learning GLSL shaders. More monsters using the newer projection painting technique of texturing. I've been trying to improve my animation skills too. Continuing to
Some experiments with planar reflections.
That wraps up our extensive overview of 3d Roguelike Development Diary 2.