Introduction to 3d Roguelike Development Diary 4

Exploring 3d Roguelike Development Diary 4 reveals several interesting facts. More monsters using the newer projection painting technique of texturing. I've been trying to improve my animation skills too.

3d Roguelike Development Diary 4 Comprehensive Overview

Continuing to In this Not much progress this week because I've been down with a cold, as well as dealing with the beginning of a busy period at work ...

Now with my voice!

Summary & Highlights for 3d Roguelike Development Diary 4

  • Worked a little on a custom 2d filter. I was watching a trailer for the pillars of Eternity today and they had some nice filter effects on ...
  • Not much to show this week, most progress has been behind the scenes, getting ready for adding actions to the game. Hopefully ...
  • From now most videos are going to be fairly short, just showing a couple of new features or assets. Today we can see props ...
  • An agent stress test, new actions, and talking about the shadow world.
  • Some work on doors to make them more dynamic, and some mucking about learning GLSL shaders.

Stay tuned for more updates related to 3d Roguelike Development Diary 4.

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