Introduction to 3d Roguelike Development Diary 4
Exploring 3d Roguelike Development Diary 4 reveals several interesting facts. More monsters using the newer projection painting technique of texturing. I've been trying to improve my animation skills too.
3d Roguelike Development Diary 4 Comprehensive Overview
Continuing to In this Not much progress this week because I've been down with a cold, as well as dealing with the beginning of a busy period at work ...
Now with my voice!
Summary & Highlights for 3d Roguelike Development Diary 4
- Worked a little on a custom 2d filter. I was watching a trailer for the pillars of Eternity today and they had some nice filter effects on ...
- Not much to show this week, most progress has been behind the scenes, getting ready for adding actions to the game. Hopefully ...
- From now most videos are going to be fairly short, just showing a couple of new features or assets. Today we can see props ...
- An agent stress test, new actions, and talking about the shadow world.
- Some work on doors to make them more dynamic, and some mucking about learning GLSL shaders.
Stay tuned for more updates related to 3d Roguelike Development Diary 4.