Introduction to 3d Roguelike Development Diary 3

Welcome to our comprehensive guide on 3d Roguelike Development Diary 3. Some work on doors to make them more dynamic, and some mucking about learning GLSL shaders.

3d Roguelike Development Diary 3 Comprehensive Overview

More monsters using the newer projection painting technique of texturing. I've been trying to improve my animation skills too. Continuing to Demon Tactic

3d roguelike update #3

Summary & Highlights for 3d Roguelike Development Diary 3

  • Worked a little on a custom 2d filter. I was watching a trailer for the pillars of Eternity today and they had some nice filter effects on ...
  • Not much progress this week because I've been down with a cold, as well as dealing with the beginning of a busy period at work ...
  • Not much to show this week, most progress has been behind the scenes, getting ready for adding actions to the game. Hopefully ...
  • From now most videos are going to be fairly short, just showing a couple of new features or assets. Today we can see props ...
  • Some experiments with planar reflections.

In summary, understanding 3d Roguelike Development Diary 3 gives us a better perspective.

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