Exploring Zx Spectrum Next Raycast Engine Test

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  • Programming a
  • Have now managed to add "pushable" wall types. I wasn't sure if I'd get this in, but actually, they are much simpler than doors.
  • Have optimised the ray caster further, now runs in 2 frames pretty consistently. Adding sprites doesn't hurt too much unless you're ...
  • Been doing some optimisation on the
  • Finally managed to add 3D sprites into my

In-Depth Information on Zx Spectrum Next Raycast Engine Test

Idea for using the ray casting This is a little Beginnings of a Wolf3D rendering Adding in Doors to the Z80. One direction done! (thought hardly optimal....) Running in #CSpect 2.12.23, so running a little faster.

Current state...... I have updated the rendering to use Layer 2 (256x192) instead of the lowres more (128x96). I have added some ...

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