Introduction to Zx Spectrum Next Ray Casting Engine
If you are looking for information about Zx Spectrum Next Ray Casting Engine, you have come to the right place. Current state...... I have updated the rendering to use Layer 2 (256x192) instead of the lowres more (128x96). I have added some ...
Zx Spectrum Next Ray Casting Engine Comprehensive Overview
Have now managed to add "pushable" wall types. I wasn't sure if I'd get this in, but actually, they are much simpler than doors. Beginnings of a Wolf3D rendering Adding in Doors to the Z80. One direction done! (thought hardly optimal....) Running in #CSpect 2.12.23, so running a little faster.
Have optimised the
Summary & Highlights for Zx Spectrum Next Ray Casting Engine
- This is a little test spreading the sprites around the map. Run inside #CSpect as due to the minimap and visibility rendering, it's a ...
- Added some more textures, made the map bigger, and added the Wolfie panel for some fun... Recorded directly off the
- Finally managed to add 3D sprites into my
- Idea for using the
- Heavilly optimised
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