Introduction to Zx Spectrum Next Ray Casting Engine Status
Let's dive into the details surrounding Zx Spectrum Next Ray Casting Engine Status. Spent the day optimising things, and it now runs (mostly) at 2-3 frames on the actual machine. so not to bad.... Feels nice and ...
Zx Spectrum Next Ray Casting Engine Status Comprehensive Overview
Beginnings of a Wolf3D rendering Adding in Doors to the Z80. One direction done! (thought hardly optimal....) Running in #CSpect 2.12.23, so running a little faster. Have now managed to add "pushable" wall types. I wasn't sure if I'd get this in, but actually, they are much simpler than doors.
Current state...... I have updated the rendering to use Layer 2 (256x192) instead of the lowres more (128x96). I have added some ...
Summary & Highlights for Zx Spectrum Next Ray Casting Engine Status
- This is a little test spreading the sprites around the map. Run inside #CSpect as due to the minimap and visibility rendering, it's a ...
- Added some more textures, made the map bigger, and added the Wolfie panel for some fun... Recorded directly off the
- Latest version. have added sprites back in now in full res mode. I've also added a few more sprite types in. Added some visibility ...
- Idea for using the
- Heavilly optimised
That wraps up our extensive overview of Zx Spectrum Next Ray Casting Engine Status.