Introduction to Xna Planetary Geoclipmap Engine Test 2
Exploring Xna Planetary Geoclipmap Engine Test 2 reveals several interesting facts. This is the second
Xna Planetary Geoclipmap Engine Test 2 Comprehensive Overview
This is the third This is the first So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start.
2000 tree :)
Summary & Highlights for Xna Planetary Geoclipmap Engine Test 2
- An
- A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -
- Here is a quick video of a procedural
- Made with Unity3D 3.4.1f5 Seams between different lods need fixing.
- XNA Space-Game Test2
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