Understanding Geoclipmap

Exploring Geoclipmap reveals several interesting facts. Check out the full series, including source code on Patreon! https://www.patreon.com/MichaelJared More of my stuff: ...

Key Takeaways about Geoclipmap

  • This is the first test of my XNA
  • Terrain with geoclipmapping technology. Using OpenGL4.5 and single draw call (MDI). Hork Engine.
  • 2000 tree :)
  • Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field
  • This is the third test of the GCM device. New features are: - now uses shaders to do some bling bling rendering (you can see here ...

Detailed Analysis of Geoclipmap

An XNA implementation of a GPU See project page http://hhoppe.com/proj/geomclipmap/ Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. So I decided to have a play with Geo Clip Mapping. I always wanted a decent terrain render and I think this could be a good start.

Made with Unity3D 3.4.1f5 Seams between different lods need fixing.

Stay tuned for more updates related to Geoclipmap.

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