Exploring Sponza Normal Mapping Test

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  • The Atrium
  • PBR (Cook-Torrance BRDF with GGX, Smith and Schlick's terms) IBL (split-sum approx. - GGX lobe & cosine lobe). SMAA T2X ...
  • HDR renderer - filmic tonemapping - PBR rendering (normalized blinn-phong) - Spherical Harmonics for static diffuse indirect ...
  • Render
  • This is a 3D graphics project I created for my 2nd year module of the same name. The purpose of the project is to develop skills in ...

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Normal map A short video showing my https://github.com/jglrxavpok/Carrot - Raytraced shadows - Only direct lighting - Reinhard tone Upcoming version of RENDERLights will have full support for

Just a sort of fake global illumination demo of the

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