Exploring Simple Opengl Engine Presentation 002 Bump Mapping Reupload

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  • A
  • In this video, we implement
  • One of my assignements in my graphics course. Uses
  • In this assignment, we started using vertex and fragment shaders. The wiggling of the fish is also done using shaders. The
  • Download the final result images: http://tinyurl.com/Parallax-Normal2011 Relief technique for 3D scenes.

In-Depth Information on Simple Opengl Engine Presentation 002 Bump Mapping Reupload

Platform: Windows XP/7 Compilator: GCC 4.7. My [2] Normal (Bump) Mapping implementation using modern OpenGL Normal (Bump) Mapping implementation using modern OpenGL

Phong shading with ambient occlusion and

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