Exploring Simple Opengl Engine Presentation 002 Bump Mapping Reupload
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- A
- In this video, we implement
- One of my assignements in my graphics course. Uses
- In this assignment, we started using vertex and fragment shaders. The wiggling of the fish is also done using shaders. The
- Download the final result images: http://tinyurl.com/Parallax-Normal2011 Relief technique for 3D scenes.
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Platform: Windows XP/7 Compilator: GCC 4.7. My [2] Normal (Bump) Mapping implementation using modern OpenGL Normal (Bump) Mapping implementation using modern OpenGL
Phong shading with ambient occlusion and
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