Exploring Devlog 8 Metroidvania With Pvsneslib

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  • mode 7+ hdma integration Based on Brad Smith's dizworld: https://github.com/bbbradsmith/SNES_stuff/tree/main/dizworld.
  • updated day night cycle with palette change - new tool drum - new friendly animal - new enemy - work in progress new bossfight.
  • VWF textbox - Mini card game inspired by Game of Life and Triple Triad from Final Fantasy
  • DevLog#2: Metroidvania with PVSnesLib
  • DevLog: Metroidvania like with PVSnesLib

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A small update after a long time, the summer is over and I'm tinkering with my game again. I installed a shovel and integrated the ... Improvement performance, bugfixes, some new npcs, new swimming ability, visual feedback for hits. Some tests for my changeable tilemap implementation. I tested different map widths (32,64128) and two different tile behaviors. Item menu, deep sea swimming, water pump actor and switch.

Adventure from debug room back to hometown. New music, weapons, tilesets, backgrounds, hdma-effects.

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