Exploring Devlog 6 Metroidvania With Pvsneslib
Exploring Devlog 6 Metroidvania With Pvsneslib reveals several interesting facts.
- mode 7+ hdma integration Based on Brad Smith's dizworld: https://github.com/bbbradsmith/SNES_stuff/tree/main/dizworld.
- In this video I show off the first month of my progress to make Light Blade #
- VWF textbox - Mini card game inspired by Game of Life and Triple Triad from Final Fantasy 8 Music: Hyperfun by Kevin MacLeod ...
- updated day night cycle with palette change - new tool drum - new friendly animal - new enemy - work in progress new bossfight.
- DevLog#2: Metroidvania with PVSnesLib
In-Depth Information on Devlog 6 Metroidvania With Pvsneslib
Item menu, deep sea swimming, water pump actor and switch. Some tests for my changeable tilemap implementation. I tested different map widths (32,64128) and two different tile behaviors. Over the last two weeks, I have been working on the parts of Iso that are easy to ignore until they start getting in each other's way. Improvement performance, bugfixes, some new npcs, new swimming ability, visual feedback for hits.
DevLog: Metroidvania like with PVSnesLib
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