Understanding Xnardinary Space Game Obstacle Avoidance 1

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  • continued. Forgot to add a check for if the Raycast hits the terrain.
  • Test of the parts for
  • I have added capital ships and a planet, Still a work in progress but getting closer to a usable model for
  • A 10 minute-ish rapid fire overview of Flow Fields and how they can be used for
  • Game

Detailed Analysis of Xnardinary Space Game Obstacle Avoidance 1

Here you can see how the This was a request,. So here it is :) Welcome to a new series covering

An algorithm created to make AI not fly into things (it's not boids). The high level idea is to create

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