Understanding Xna Strategy Game Engine Refraction Testing
Let's dive into the details surrounding Xna Strategy Game Engine Refraction Testing. Refraction testing
Key Takeaways about Xna Strategy Game Engine Refraction Testing
- This video shows the introduction of units in to the
- Various unit movement bug fixes, start of GUI coding. * Movement speed is constant, at any frame rate * Turning from one facing to ...
- Testing
- Some work on the day/night cycle. Validating that the shader is working as intended on the terrain.
- Particle emitter
Detailed Analysis of Xna Strategy Game Engine Refraction Testing
One step forward.. two steps back... Previous modifications to shader broke my water code (somewhat). Fixed bugs with the depth ... This one follows up on the previous single explosion effect Modified Pixel Shader to incorporate a "paintable overlay" on top of the generated terrain. After messing around in photoshop for ...
This was my Thesis. Written in 2009 with Microsoft
That wraps up our extensive overview of Xna Strategy Game Engine Refraction Testing.