Introduction to Xna Fps Game Demo18 Parallel Split Shadow Maps

Exploring Xna Fps Game Demo18 Parallel Split Shadow Maps reveals several interesting facts. PSSMのデモです。 本家 http://appsrv.cse.cuhk.edu.hk/~fzhang/pssm_vrcia/ のコードの移植になります。シャドウの生成をカメラ ...

Xna Fps Game Demo18 Parallel Split Shadow Maps Comprehensive Overview

Implementation PSSM on I got ... map for testing

For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/

Summary & Highlights for Xna Fps Game Demo18 Parallel Split Shadow Maps

  • Parallel Split Shadow Mapping
  • Not finished (I want to optimize it a bit and add a cool model for de light source). The
  • This shows a small demo I've made with real time
  • XNA Parallel split shadow mapping
  • Two significant features added to the deferred renederer- shadows (variance and directional light

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