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  • Isotropic
  • This is one of my older projects written in C++ using Visual Studio 2015. It runs at 50fps and features 1/8 inch
  • I have created a large smooth
  • odinlang #voxelworld #coding #realtimegraphics #geospatial #raytracing #
  • Voxel Render Engine using Fastnoise2 (SIMD) : GIGA memory optimization + Multithreading

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