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Exploring Visualization Of Virtual Texturing In Rage Mipmap Levels reveals several interesting facts. Visualizes the
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The Video showing my experimental OpenGL implementation of sparse This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
More info at http://fragmentbound.blogspot.com.au/ Now with new UV's Used normal maps while baking lighting Bilinear filtering ...
Summary & Highlights for Visualization Of Virtual Texturing In Rage Mipmap Levels
- This video I made shows the games terrible low res
- Just an update on my
- Showing my progress on implementing
- Technical Demo : Level Design, Virtual Texture, Decal, BS_FogSheet, Dust(particle system)
- My engine now fully supports Sparse
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