Exploring Variable Rate Compute Shaders Halving Deferred Lighting Time
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- How The NEW VRS TECH Changes EVERYTHING -
- There seemed to be a lot of
- This talk will discuss the usage of
- Personal and strongly opinionated rant about why one should never use
- Deferred Rendering
In-Depth Information on Variable Rate Compute Shaders Halving Deferred Lighting Time
Martin Fuller from Microsoft's Advanced Technology Group will show you how and when to use VRS in your game development ... In this talk, we'll present the use of Interactive Martin Fuller from Microsoft's Advanced Technology Group is joined by Christopher Wallis from The Coalition and Philip Hammer ...
Heya! Here are some comparison shots of three of my favorite
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