Exploring Unity Tc Particles With Fluid Simulation

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Got really curious about Realtime Using a Realtime DX11 The last time I made a video about how to code a This video by PixelRomp inspired me to give it a try: https://www.youtube.com/watch?v=oIewYxncXYY This was also built entirely ...

Ported my old SPH solver to C#, adding some improvements in the process (mainly a sparse grid using hash tables, so there's no ...

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