Exploring Torque3d Occlusion Culling
Let's dive into the details surrounding Torque3d Occlusion Culling.
- You know how to use
- Why is
- Occlusion culling
- This video showcases the GPU frustum and
- 0:00 - Flythrough with live
In-Depth Information on Torque3d Occlusion Culling
Identifying the issue, proof of concept of solution. Obviously won't be using raycasts in the end. A step in the right direction. This is just a first working draft, lacks optimization. This time it's working with advanced (deferred) lighting. Working a lot better now. Sorted out the majority of the bugs and it can be enabled on a per-object basis. This video showcases ...
This video demonstrates a technique used to do CPU based
That wraps up our extensive overview of Torque3d Occlusion Culling.