Introduction to Tiny Combat Arena Sensor And Target Locking
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Tiny Combat Arena Sensor And Target Locking Comprehensive Overview
This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ... Surprise new feature for the next patch: you can fly below the radars of the Shilkas to avoid fire. This is probably temporary for this ... There's been more improvements to targeting. As you move the screen center around, a selection of 6
The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles.
Summary & Highlights for Tiny Combat Arena Sensor And Target Locking
- Radar and RWR are finally in the game. Unsurprisingly, this makes fights a lot more readable since you can tell where planes are ...
- A prototype of a tweaked targeting system is making it into the next patch as well. The next
- Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...
- It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...
- Spent a lot more time than I want to admit fixing up targeting code for anti-aircraft. It used to fall apart in edge cases such as if the ...
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