Understanding Threaded Surface Nets
Exploring Threaded Surface Nets reveals several interesting facts. This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated.
Key Takeaways about Threaded Surface Nets
- I march over a uniform grid of 128x128x128 and generate an isosurface using a naive
- Created with UnityEngine Job-System and Burst-Compiler This project conduct super sample to compansate quality of naive ...
- A 513^3 uniform grid of binary data points is initialised from a heightmap. The grid is partitioned into 33^3 overlapping blocks ...
- Unity Implementation extending the work of TomaszFoster https://github.com/TomaszFoster/NaiveSurfaceNets I should add that I ...
- This is an unfinished smooth voxel project, which uses the naive
Detailed Analysis of Threaded Surface Nets
Opengl - This is a video showcasing my implementation of naive Procedural mesh generated using GPU Surface Nets with (bad) LOD in Unity
Source : https://github.com/bigos91/fastNaiveSurfaceNets Fast implementation of Naive
Stay tuned for more updates related to Threaded Surface Nets.