Exploring Test04 Gpu Path Tracing With Cuda Basic Mesh And Materials
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- Presentation of my ray
- My first attempt at porting my Monte Carlo-based
- Basic
- Definitely not real time EE 382C Multicore computing: Fa2016 UT Austin.
- What is
In-Depth Information on Test04 Gpu Path Tracing With Cuda Basic Mesh And Materials
This update shows the new ( I recently found a little time to add UV texture mapping support for I quickly put this video together to show how my Another short video showing how different camera aperture shapes can be used with a virtual camera / lens to produce bokeh.
Sadly I haven't had much time to work on the project recently so there's nothing much new to show. However, I did buy a ...
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