Understanding Source Engine Awesome Lighting
Let's dive into the details surrounding Source Engine Awesome Lighting. An explanation of the technology behind the
Key Takeaways about Source Engine Awesome Lighting
- mesh based volumetric
- This is a simple yet nice-to-look-at test for the
- This is my first test in the
- A little different to my normal stuff, but I figured you'd be getting bored of the graphs and figures. Time to take a look at the ...
- An ungodly amount of sprites. Not recommended. Might work with a good frame rate if you had few, large sprites.
Detailed Analysis of Source Engine Awesome Lighting
Sam Za Nemesis gave me an idea for map so here it is :D. points and spot Starting a new series which is all about tips and tricks for
This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.
That wraps up our extensive overview of Source Engine Awesome Lighting.