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  • Using FastSpin FlexC to compile 3D code.
  • The third week of my game engine T3Vtech's development. It is written in C++ with SDL2 and GLM. I spent most of the week with ...
  • This video shows the current progress of a custom geometry rasterizer I'm doing for my Brahma engine, demonstrating its unique ...
  • Two software renerers I've written with a philosophy of minimalism, portability and simplicity. The video shows various demos on ...
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