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This example demonstrates the use of a PBR Shader on a mesh using the This is a small sandbox demo how to implement GLSL 1.x (OpenGL 2.x) PBR shaders in games #gaming #blitz3d https://blitzcoder.org Support me on Patreon: https://patreon.com/blitzcoder Hemispheric Ambient Light ... Specdrum was a old piece of software for the spectrum 48k computer which was written by two guys A.Pateman & P.Henning ...

Ultra fast rendering of high dense Foliage in my Engine, using Instancing, Cluster-LoD and Occlusion-Queries, some secret sauce ...

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