Exploring Shader Post Processing Test Wip
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- This is the fist
- yes welcome to my totally real sgi demo.
- Speaker: Ninad Dongre Summary: Environment Artist Ninad, shares tips on creating unique worlds with
- IcosahedronGeometry distorted with Perlin Noise in the vertex
- Post
In-Depth Information on Shader Post Processing Test Wip
This is a game I'm working on and trying to add some eye candies to it. What do you think? Just a From a I'm playing around with some Opengl GLSL
First pass at a perlin noise based volumetric clouds
That wraps up our extensive overview of Shader Post Processing Test Wip.