Introduction to Server Reconciliation Example
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Server Reconciliation Example Comprehensive Overview
Server reconciliation example Welcome to this Unity Tutorial where we go over Determinism, Fixed Tick Rate, Client Prediction, and Server authoritative movement with client side prediction and server reconciliation framework
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Summary & Highlights for Server Reconciliation Example
- Server reconciliation test
- Settings: localhost delay=100 ms, client lerp=150 ms, client tickrate=10 ms,
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- Player with server reconciliation. server tick rate: 6
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