Exploring Rust Devblog 160 2

Let's dive into the details surrounding Rust Devblog 160 2.

  • Beretta Viewmodel Animations I rigged up, animated, and added sound FX for the Beretta viewmodel.
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  • Blood Started work on the blood effect system. Basic decals for entry/exit wounds are in. Blood spurts are working, but there is still ...
  • As with most exploits, they usually come from FacePunch forgetting to change one thing or another, these exploits come in the ...
  • Auto Turret I've been working on an auto turret, which should help defend your base from offline raiders. As with everything we ...

In-Depth Information on Rust Devblog 160 2

Shading Revamp Progress This week I went on to test and fix a bunch of integration issues introduced by the new physical-based ... Player Preview Animations Continuing with player anim feedback ideas. I went back to the player preview animations I concepted ... For the latest information on this update check out http://www.rustafied.com Update: The wood cost of the Shotgun Trap has been ... Grenades ANDRÉ STRAUBMEIER Grenades felt horrible. They still do, but a bit less so. I increased their friction so they don't ...

SandBag Impact I made a sweet little sandbag impact and decal set.

That wraps up our extensive overview of Rust Devblog 160 2.

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