Exploring Rotation Via Parent Constraints Dev Log 10

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  • A simple way of animating a character to pick up objects and key frame in that connection.
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Sometimes you get a model where the bones are offset and that can make it very difficult to This demonstrates the difference between a Here I'm comparing an avatar with and with out Download the Project Files: Website: https://www.nbcg.ca/l/MayaRiggingBasics1 CG Lounge: ...

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