Exploring Rogue Deck Builder Prototyping Stream Day 015

Exploring Rogue Deck Builder Prototyping Stream Day 015 reveals several interesting facts.

  • How do you manage state in a video game without using any object oriented programming? How do you decide which kinds of ...
  • How do you effectively debug problems with your game without adopting big bloated practices like test driven development?
  • Does introducing a notion of "malding" and "death by malding" make the dominant strategy of spamming cheap postholes no ...
  • How robust should you make your game engine when
  • Playing the game with the new malding meter, hot tubs, and additional utility cards like the battery which increases energy per turn ...

In-Depth Information on Rogue Deck Builder Prototyping Stream Day 015

Introducing random bonus events. Discussing how the game's collision system needs to improve to allow the player to freely walk ... Running separate collision detection and response for the player with respect to the Welcome to my game design Finishing the bonus screen and doing a full playthrough with the bonuses in place. If you enjoyed watching this

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