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  • Today we're having a look at presence, which is like creating a opacity mask for your geometry. We'll look at the difference ...
  • How to create Vector Displacements in zBrush and assign them to models in Maya 2018 for
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  • A brief(ish) introduction to using LPE's to customize your AOV outputs. Make sure you check out the docs for more information as ...
  • A short

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A brief look at how to assign color and height A quick video on how to set up normal As requested, a A quick walkthrough on how to set up

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