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  • Today we'll be talking about Physically Based
  • Deferred
  • In this video, Amiel will run you through what
  • Performs physical-based
  • Lab 3 of Real-Time

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Render Engine Demonstration of an HLSL shader that applies 62k tris, all textures are 2048x2048. HDR

A scene developed with OpenGL in C++. Includes examples of: Cubemap Skybox, Reflectance, Refraction, the Fresnel Effect, ...

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