Introduction to Real Time Reflections In Half Life Source

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Fucked up the cube maps in the decompile I think so I just disabled mat_specular, I think I'm done messing around with this ...

Summary & Highlights for Real Time Reflections In Half Life Source

  • I do not like cubemaps :( So I searched for a good way to implement "rtr" into
  • I finally was asked for a tutorial on my dev-notepad related to simple
  • Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ...
  • super fun to play with.
  • I just discovered how to make a

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