Introduction to Real Time Ocean Rendering Using Fast Fourier Transform On Gpu

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Real Time Ocean Rendering Using Fast Fourier Transform On Gpu Comprehensive Overview

Reads .obj mesh, stores as VBO. The demo shows a Efficient and easy to understand implementation of Jerry Tessendorf's paper: ...

Unity #AdvancedAnimtion #OceanSimulation #FourierTransforms #Reflections #ComputerGraphics.

Summary & Highlights for Real Time Ocean Rendering Using Fast Fourier Transform On Gpu

  • OpenGL
  • This is my implementation of
  • Video illustrates my implementation of Jerry Tessendorf's paper Simulating
  • Author: Andrei Alhadeff Monteiro (http://www.tecgraf.puc-rio.br/~andrei/)
  • This is my implementation of

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