Introduction to Real Time Ocean Rendering Using Fast Fourier Transform On Gpu
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Real Time Ocean Rendering Using Fast Fourier Transform On Gpu Comprehensive Overview
Reads .obj mesh, stores as VBO. The demo shows a Efficient and easy to understand implementation of Jerry Tessendorf's paper: ...
Unity #AdvancedAnimtion #OceanSimulation #FourierTransforms #Reflections #ComputerGraphics.
Summary & Highlights for Real Time Ocean Rendering Using Fast Fourier Transform On Gpu
- OpenGL
- This is my implementation of
- Video illustrates my implementation of Jerry Tessendorf's paper Simulating
- Author: Andrei Alhadeff Monteiro (http://www.tecgraf.puc-rio.br/~andrei/)
- This is my implementation of
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