Understanding Real Time 2d Lighting Game Maker Studio 2 Basics

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  • "Hole punching" is an extremely popular trick to implement simple
  • In this video I explain how to set up the bulb extension by Juju Adams. It is a great
  • In this video we go over the
  • BECOME A PATRON: https://www.patreon.com/ENDESGA FOLLOW ME ON TWITTER: https://twitter.com/ENDESGA This is a ...
  • Making an optimised

Detailed Analysis of Real Time 2d Lighting Game Maker Studio 2 Basics

Inspired by @JasperRLZ we wanted our latest video to be about the power of shaders and how we can use them in ... Mike Daily's How Does

optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ...

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