Understanding Purebasic Game
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Key Takeaways about Purebasic Game
- We have Unit Movement! Along with Unit Specific Terrain costs!
- Lots of refinements, beginnings of Undo are looked at,. I've solidified the TileSet Importing, Mousewheel activated on Map & Tiles.
- We have Cities and Units on the
- Livestreams on Twitch: ▻ https://twitch.com/pixelprophecy Interested in making
- A look into DiceRoller, ListIconHelper, and Recursive Folder/File searcher, and Move to Recycle. ListIcon Helper has its origins ...
Detailed Analysis of Purebasic Game
Major rewrite as I implemented "Map" or Dictionary for the Map Images. And a normalization of the tileset database, completely ... Collisions/Merging with "Like" TileSets is underway, You can draw Squares in All Directions, not just UpperRight to LowerLeft. A deep look into the redesigned "Normalized" TileSet Structure. Av full ER Diagram, and walk through the A1 TileSheet and how it ...
Command Response Structure is Created,, several modifications to Player startup screen, Server now loads and loads
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