Exploring Procedural Vs Handmade Content

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In-Depth Information on Procedural Vs Handmade Content

I talk about my thoughts on how games can use both In this video, I take a deep dive into the algorithms I use in my tanks game to procedurally generate levels in Unity. Videos I reference: Today's Critical Thought is about the basics of understanding

Skill-based RPGs: https://www.youtube.com/watch?v=scvCVwGnT2E

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