Introduction to Procedural Planet Rendering Test 2
Exploring Procedural Planet Rendering Test 2 reveals several interesting facts. Same as the first video, although I am messing around with colors.
Procedural Planet Rendering Test 2 Comprehensive Overview
Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... This is a process of loading a previously generated I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the
Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...
Summary & Highlights for Procedural Planet Rendering Test 2
- My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ...
- Shows some progress with the
- A little
- A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -
- A kind of Google Earth application with physically based
Stay tuned for more updates related to Procedural Planet Rendering Test 2.