Understanding Osgshadowmap

Let's dive into the details surrounding Osgshadowmap. In this short movie we are showing how shadow-maps work in action.

Key Takeaways about Osgshadowmap

  • Somehow I should use screen quad scaled at [0;1] instead of [0;1024] to see the depth texture.
  • OpenSceneGraph deferred shading with soft shadows. Complete source code: http://goo.gl/ggUKVD The example shows how to ...
  • Working OpenSceneGraph deferred shading with normal (bump) mapping, but without shadows. Complete source code at: ...
  • Shows an example of MSAA (Multi Sampling Anti Alaising) with OpenSceneGraph. See code at http://osghelp.com.
  • LIKE and SUBSCRIBE if you enjoy the stream! Thanks for watching! Support the channel by joining here: ...

Detailed Analysis of Osgshadowmap

OpenSceneGraph deferred shading with OpenSceneGraph deferred shading with OpenSceneGraph deferred shading with projected shadow map. Almost there!

Depth buffer rendered from the point of view of the main camera (not the light) doesn't seem to produce correct results.

That wraps up our extensive overview of Osgshadowmap.

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