Exploring Opengl Second Glass Material Test

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  • I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and
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  • 1) Diffuse cube mapping for the environment; 2) sphere .OBJ model with a simple vertex
  • Trying out refracting
  • Just showcasing the

In-Depth Information on Opengl Second Glass Material Test

Small progress with creating a decent I added a small tweak to improve the Here I forgot to increase the raytracing depth, thus the ray traversal stopped once they entered the cube and as a result the inner ... This shows a hollowed out

In this

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