Understanding Opengl Real Time Procedural Planet Rendering

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Key Takeaways about Opengl Real Time Procedural Planet Rendering

  • This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features
  • The body of the
  • Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
  • In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD ...
  • Just a small walk inside my procedurally generated 3D

Detailed Analysis of Opengl Real Time Procedural Planet Rendering

Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ... My final year project :-). I didn't have much Procedural terrain

Further working on my tool set of skills... started with

That wraps up our extensive overview of Opengl Real Time Procedural Planet Rendering.

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