Exploring Opencl Sph Simulation 5 Playing With Mass Forces

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  • Around 20k particles. Interaction with mouse at the end. Video is accelerated by 3.
  • 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...
  • This is the results of a
  • Implementation of PCISPH ("Predictive-Corrective Incompressible
  • A demonstration of a 2D fluid

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65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... First test of a 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. OpenCL GPU SPH Demo 15k particles

Here is an

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