Exploring Omnidirectional Shadow Mapping Directx 11
Exploring Omnidirectional Shadow Mapping Directx 11 reveals several interesting facts.
- An implementation of
- Not finished (I want to optimize it a bit and add a cool model for de light source). The
- C++ 3D game programming
- Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...
- Implementation of the
In-Depth Information on Omnidirectional Shadow Mapping Directx 11
Music: "Rewound" by Chris Zabriskie From the Free Music Archive: https://freemusicarchive.org/ CC BY. Shadow Mapping Omnidirectional shadow mapping DirectX 11: Shadow Mapping
A simple example of
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