Exploring Neoaxis Engine Random Terrain Implementation 3

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  • This is forest
  • This is my first attempt to procedurally create a minimap based on actual generated world. So far map is working and player ...
  • Background loading would help with the loading lag. Small Heightmaps are used just to demo the logic. When player moves to a ...
  • A few years old (from around 2009) but needed to get it up here for easy access...
  • PhysX Vehicle (non-raycast)

In-Depth Information on Neoaxis Engine Random Terrain Implementation 3

This is This is This is This is forest

Footprints now working correctly on any lighting conditions, shadows etc. and texture blending is also working well. Fading now ...

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