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  • Going to start building the data needed for town placement but first I'm going to take a quick digression into
  • (Note: earlier time) We'll finally get around to implementing the simple "
  • Tonight I will go over the networking performance improvements that I've made so far along with the techniques that I personally ...
  • Back to the regular time at least for this weekt) Let's get started moving the cave
  • (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the

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In this continuing series, I will start adding some test (Note an hour earlier tonight) To take a break from overall map generation, I think tonight we will revisit Continuing directly from last week, we'll be fleshing out the

On tonight's

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