Understanding Multiplatform C Game Engine From Scratch Day 51 Tracy Profiling
Exploring Multiplatform C Game Engine From Scratch Day 51 Tracy Profiling reveals several interesting facts. We identify the issue using
Key Takeaways about Multiplatform C Game Engine From Scratch Day 51 Tracy Profiling
- After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. Once that's done, I work ...
- We try to debug the issues with the threads, but it honestly seems like we're just making it worse. I also include clang's address ...
- Currently the graphics thread finishes the entire job queue every time before drawing a frame. However this creates a huge ...
- The POSIX library works! But after a lot of yapping we get stuck because a compiler definition is missing from the Emscripten build ...
- Big frustrations back from break at 2:44:33 https://timpz.tv FAQ: What are your tools? - VSCodium, RemedyBG, LLVM, Clangd, ...
Detailed Analysis of Multiplatform C Game Engine From Scratch Day 51 Tracy Profiling
In this video I run another stress test on my custom C++ We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ... Introducing my thread and queue system, as we try to find the correct path to use it safely. Sorry for the bad audio at the beginning, ...
Shorter video today, so I get straight to the point. I add a new heap struct to push draw calls to an array with multiple threads, but ...
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