Exploring Metaball Using Glsl Opengl Shader Programming

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  • glsl
  • Screencast of example
  • Based on the
  • gamedev #gamedevelopment #
  • Another approximation

In-Depth Information on Metaball Using Glsl Opengl Shader Programming

This video is about the demonstration of Shader The particles are driven by a time based sin/cos function. Rendering is done by a fragment A demo for drawing

Thanks to the great community ! More info and source: http://twolivesleft.com/Codea/Talk/discussion/2266.

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